And we are back! More games that i’ve played with more history and reports to lay out for you!
As i stated i would group together so here are games 3-5. No particular order.
Game 3: The Hobbit.
As you guessed this game is based upon the classic novel by J. R. R. Tolkien.
Released in 1982 by Sinclair sold 100,000 in the first 2 years of release and went on to sell over a million copies by the late 80s. This was huge in those days. This game i found to be more innovative then most of the genre at the time. It allowed you to type in complex sentences with multiple commands that it was able to understand. Not only that but in the event of a no command or interaction, the game would update itself. telling you that “Time passes, you wait.”. Also, offering up a Pause command that would stop everything until a key was pressed. Not being a big fan of the Rings books or most of what Tolkien did, i can still respect the story and the game playing enjoyment it brought to the table. Not only that but check out these colors!
Game 4: PlanetFall
Each of the games in this category provided something unseen in the others at the time in release. This time once again released by Infocom in 1983. The game required the player to follow natural actions. Sleeping and eating were necessary imposing a semblance of advancing time and not ignoring the day/night eating/sleeping aspects of real life.
The story for this one was as such:
“The game starts with the user assuming the role of a lowly Ensign Seventh Class on the S.P.S. Feinstein, a starship of the Stellar Patrol. Overbearing superior Ensign First Class Blather assigns the player to mop decks, not exactly the glorious adventures promised by the recruiters on Gallium. But a sudden series of explosions aboard the ship sends the player scrambling for an escape pod, which eventually crash-lands on a nearby planet. There are signs of civilization, but curiously no traces of the beings that once lived there. Eventually encountering a helpful but childlike robot named Floyd, the player must unravel the mysteries of the single deserted structure on the planet, Resida, and find a way to get back home. As the fate of the planet’s former inhabitants becomes clearer, a time limit also imposes itself.”
No screenshot of this one as it was just the white text on a black background. But not only did it implement new aspects as the rest of them did but imposing a time limit to complete the goal is innovative and new.
Game 5: MUD
Multi-User Dungeon. i could probably do an entire post on this game. i wont. it would be repetitive and boring after a while. However it deserves one. Let me break it down for you. If you play or have played an MMORPG or Multiplayer online Role playing game of any type, shelling out money to a company for high graphics and a never ending story due to upgrades and enhancements, You can thank this game. Hands down. This is the game that caused it all. This game is the godfather of the MMORPG. Programmed in 1978 by Roy Trubshaw and Richard Bartle in england this game was the game to be played in its time. No subscription fees, no cost to play. Essex University limited the play time though. It was only available to play on the Advanced Research Projects Agency Network between 2 am and 7 am. At first it was a highly popular best kept secret then it exploded. Players from all over the world would connect and interact with each other, the game and the environment, basically getting together to play an online version of D&D. Nerds of the world unite! Once again no need for a screen shot. White on Black once again. However you can still telnet…. Yes i said Telnet into the game right here for your playing pleasure. http://www.british-legends.com/otherplay.html
Chachi Says: unless you sit down and analyze all these games separately they will seem like yet another boring text adventure. appreciation takes experience. Stay tuned for two more posts with games 6,7, and 8 and the conclusion of the text based adventure posts!