Archive for February, 2011

Games three, four, and Five.

Posted in Uncategorized with tags , , , , , , , , , , , , , , , , , , , , on February 28, 2011 by chachisays

And we are back! More games that i’ve played with more history and reports to lay out for you!

As i stated i would group together so here are games 3-5. No particular order.

Game 3: The Hobbit.

As you guessed this game is based upon the classic novel by J. R. R. Tolkien.

Released in 1982 by Sinclair sold 100,000 in the first 2 years of release and went on to sell over a million copies by the late 80s. This was huge in those days. This game i found to be more innovative then most of the genre at the time. It allowed you to type in complex sentences with multiple commands that it was able to understand. Not only that but in the event of a  no command or interaction, the game would update itself. telling you that “Time passes, you wait.”.  Also, offering up a Pause command that would stop everything until a key was pressed. Not being a big fan of the Rings books or most of what Tolkien did, i can still respect the story and the game playing enjoyment it brought to the table. Not only that but check out these colors!

So bright and pretty.

Game 4: PlanetFall

Each of the games in this category provided something unseen in the others at the time in release. This time once again released by Infocom in 1983. The game required the player to follow natural actions. Sleeping and eating were necessary imposing a semblance of advancing time and not ignoring the day/night eating/sleeping aspects of real life.

The story for this one was as such:

“The game starts with the user assuming the role of a lowly Ensign Seventh Class on the S.P.S. Feinstein, a starship of the Stellar Patrol. Overbearing superior Ensign First Class Blather assigns the player to mop decks, not exactly the glorious adventures promised by the recruiters on Gallium. But a sudden series of explosions aboard the ship sends the player scrambling for an escape pod, which eventually crash-lands on a nearby planet. There are signs of civilization, but curiously no traces of the beings that once lived there. Eventually encountering a helpful but childlike robot named Floyd, the player must unravel the mysteries of the single deserted structure on the planet, Resida, and find a way to get back home. As the fate of the planet’s former inhabitants becomes clearer, a time limit also imposes itself.”

No screenshot of this one as it was just the white text on a black background. But not only did it implement new aspects as the rest of them did but imposing a time limit to complete the goal is innovative and new.

Game 5: MUD

Multi-User Dungeon. i could probably do an entire post on this game. i wont. it would be repetitive and boring after a while. However it deserves one. Let me break it down for you. If you play or have played an MMORPG or Multiplayer online Role playing game of any type, shelling out money to a company for high graphics and a never ending story due to upgrades and enhancements, You can thank this game. Hands down. This is the game that caused it all. This game is the godfather of the MMORPG. Programmed in 1978 by Roy Trubshaw and Richard Bartle in england this game was the game to be played in its time. No subscription fees, no cost to play. Essex University limited the play time though. It was only available to play on the Advanced Research Projects Agency Network between 2 am and 7 am. At first it was a highly popular best kept secret then it exploded. Players from all over the world would connect and interact with each other, the game and the environment, basically getting together to play an online version of D&D. Nerds of the world unite!  Once again no need for a screen shot. White on Black once again. However you can still telnet…. Yes i said Telnet into the game right here for your playing pleasure.

Chachi Says: unless you sit down and analyze all these games separately they will seem like yet another boring text adventure. appreciation takes experience.  Stay tuned for two more posts with games 6,7, and 8 and the conclusion of the text based adventure posts!

Game 2: The Hitchhikers Guide to the Galaxy.

Posted in Uncategorized with tags , , , , , , , , , , , , , , , , , , , , , , , , , , on February 25, 2011 by chachisays

Hiya folks!

Back with a another game review for you! That makes 2 of 1001. woo progress!!!!

So surprisingly, There are actually 8 different text based adventure games in this book of 1001. The original plan was to do a post for all 1001 games, however i think it would be repetitive and unnecessary to do 8 posts on these games at this point. Unless they stand out in some knock your socks off kind of way games 3-8 will be covered in one post. So stay tuned.

Game Number 2 is one that you will all recognize but probably never played.

The Hitchhikers Guide to the Galaxy.

Ready for a mind blowing screen shot? Brace yourself!


Well as you have guessed its based on the series of books. Released in 1984 by ready for this? Boom, Infocom.  (notice a pattern here?) It was released for the Apple II, Macintosh, Commodore 64, Amiga, Atari 8-bit, Atari ST and the IBM PC.

Your goal for this game? Follow the story line. This game seldomly gives the player no actual goals. You are there mainly to react to situations.  Although, if you pay attention to the inventory, you’ll notice one lingering problem. You are constantly plagued by a line that says “No Tea”. Get Arthur some fricking tea!

Now, this game however was a pain in the ass that required constant new beginnings. Devious were the coders on this one. There are certain points in the game that if you do not complete correctly, you cannot beat the game. You will not die from these, and the game will continue but you will not win. Period.

Here is one of the parts: “Perhaps the most notorious of these involved getting a Babel Fish out of a dispenser in the hold of the Vogon ship. This extremely tricky puzzle appeared very early in the game, required the player to use a variety of obscure items in a very specific fashion, and had to be “solved” within a limited number of turns. Failure to “solve” the Babel Fish puzzle did not kill the player, but rendered the remainder of the game unwinnable. That particular puzzle became so notorious for its difficulty that Infocom wound up selling T-shirts bearing the legend, “I got the Babel Fish!” ”

So yeah, if the company releases t-shirts celebrating the completion, you know it had to be a pain in the ass.

Also back then Infocom used to release novelty items to make the game seem more real and gave you something to laugh at. For this game they gave out the following:

  • A pin-on button with “Don’t Panic!” printed in large, friendly letters
  • A small plastic packet containing “pocket fluff” (a cottonball)
  • Order for destruction of Arthur Dent’s house
  • Order for destruction of Earth written in “Vogon” (actually an English cryptogram written in a thinly-disguised Cyrillic alphabet. The text was nearly identical to that of the English Order for Destruction, so it was not hard to solve.)
  • Official Microscopic Space Fleet (an empty plastic bag)
  • “Peril Sensitive Sunglasses” (a pair of opaque black cardboard “sunglasses”)
  • How Many Times Has This Happened to You?, an advertising brochure for the fictional guidebook/encyclopediaThe Hitchhiker’s Guide to the Galaxy
  • No tea

This game was later released with some graphics by the bbc for the 20th anniversary and to this day is still available for your playing pleasure over at Douglas Adams website right here enjoy!

Also, A new Chachi Says the vidcast celebrating the 25th birthday of The Legend of Zelda is up for your viewing pleasure!

so enjoy!

Chachi Says: Regardless of the repetitiveness of text adventures its still fun to play one you havent played for a half hour or so. Gives you a chance to appreciate the storyline for yourself. Wow, sometimes when i put my mind to it i can be a real blogger!

And the Journey Begins. Game 1.

Posted in Uncategorized with tags , , , , , , , , , , , , on February 24, 2011 by chachisays

I would like to start off by stating that this is not nessecerily going to be a daily thing. Some of these games i imagine are going to take some time to play and analyze. This is my view on the games and not anyone else. I was not paid to play nor was i paid to write about these games. (although that would be hella cool).

This is my Journey to play 1001 video games you must play before you die. These are my stories.(insert law and order sound effect here).

And so we begin.

I decided to start with the easiest games to find. interactive fiction computer game.  In case you havent played one of these games and im sure you have, just havent realized it im going to show you a screen shot of these amazing graphics. Prepare to have your mind blown.

Boom! Mind Blown!

That is all there is too it.

Honestly, that is all there needs to be to the the game. It gives you the means to play a video game and requires you to use your imagination. While there is only one story arc and purpose of the game, It gives you the D&D feel without needing a few other people and a DM to play.

Published in 1980 by Infocom, written by Marc Blank, Dave Lebling, Bruce Daniels and Tim Anderson. There have been many different releases and sequels stemmed from this game and sold 400,000 copies when released.

The goal of the game, is to find the 20 treasures of Zork and fill the trophy case. Hidden throughout the Great Underground Empire.  Do this in its entirety and you are awared 350 points and the title of Master Adventurer. There is a bug in the software that enables this to be done in 223 moves, with a game completion in 228.

Now being a one person game with a limited story made the game a once in a while revisit type play. Much like most games. However due to its huge popularity it spun off into a Multi-User Dungeon culture. Extensive worlds with many quests. You can visit some of these at hundreds of games with different themes and environments to explore. if you dig deep enough im sure you will find one that you will enjoy.

Chachi Says: This is the beginning of a very glorious adventure. i hope you enjoy it as much as i do.

The one in which i fill your afternoon.

Posted in Uncategorized with tags , , , , , , , , , , , , , , , , , , on February 23, 2011 by chachisays

Well Hi there!  I know, I know, I’ve been gone for far too long and that is completely unacceptable. i apologize, but it was for a good reason and you probably followed along over there at so hush it!

Well we’ve got a lot to cover so lets dive right in shall we?

In case you missed it episode 22 of Chachi Says the Vidcast is up for your viewing pleasure. You can watch it embedded here or over at you can subscribe to us on itunes also! so get on that!!!

I for one welcome our new robot overlords, hehe Ken Jennings you crafty little S.O.B.

I have decided to introduce something new here at Chachi Says.  I was given an awesome book from an awesome person. 1,001 Video games you must play before you die. I have played a lot of them but not nearly the dent i thought.  So i shall do my best to go through and play all 1,001 video games in this book. Im starting with the text based adventure games such as Zork. Theres 5 or 6 of them in the book. So it will take a little bit if i play them through to completion.  So here is also what im going to do. If there is a game you think every one needs to play at least once, let me know. I’ll give it a shot.

And Finally one of my friends on twitter, @rasager sent me this video.

A trailer(a joke trailer, dont get too excited.) for the legend of zelda. it is amazing. its video game meets John Hughes Movie and that to me = success. enjoy!

Chachi Says: absence makes the heart grow fonder or something like that. i was gone, but now im back and i brought gifts! Enjoy. Also seriously let me know if you think there is something i should play. Happy Birthday Legend of Zelda! first drink is on me!