Archive for Text Adventure

Game 18: City of Heroes/Villians

Posted in Uncategorized with tags , , , , , , , , , , , , , , , , , , , , , , on March 10, 2011 by chachisays

So, You want to be a super hero? You honestly think you have what it takes to strap on the boots and the tights(in my case, lack of tights) and get out there and use your powers to defeat evil? Wait, what? you don’t have powers? Well, what the hell are you doing here? Go roll around in some nuclear waste, get caught in a science experiment gone awry or something.

Well, I hate to break it to you but you cant be a super hero in that sense. You can out and make the world a better place, but it doesn’t involve costumes and incredible powers. Lets face it this is the real world and if you rolled around in nuclear waste you’d probably die or something.

BUT through the power of Video games, you too can be a super hero or villain depending on your real life alignment.

This is My Super hero: Captain Awesome No Pants. The name was too long for the game so they shortened it to Captain Awesome NP. Still kind of catchy.

So City of Heroes/Villians is exactly that. The story goes as such:

Paragon City is a fictitious city located in Rhode Island in the United States. The city itself is divided into several smaller neighborhoods that have varying villains and progressively higher levels of villains within them. The arbitrary divisions between zones are explained by the presence of “War Walls”, powerful forcefields derived from alien technology which are used to defend various areas of the city. Heroes set out by dealing with low-powered street gangs in the initial zones, working their way up to fighting increasingly dangerous threats—such as organised crime, corrupt corporations, hostile aliens and supernatural terrors—even eventually entering other dimensions to fight supremely powerful villains.

Like many other games before it, it has won a ton of awards but nothing incredibly awesome that deserves mention. Except a most improved award. The game was released in April 27, 2004. It continues to have expansions and increase the level cap and exploreable areas.

In my experience it took just as long to install as World of Warcraft did. the only differences what so ever is the theme and difficulty. Heroes is a tougher game than wow. I spent 30 mins or so leveling so that I could complete the first real mission. Getting gang banged by radicals is not fun yo. Everything about this game is more in depth. Character creation is like woah. it took a good 20 mins to create the character and that’s not counting the costume design. Picking powers, background move set. extensive. Here is my super hero id though.

Chachi Says: When all said and done, I kind of want to be an already established super hero. It made me feel like a cheap male knock off of storm when I was done, and trust me it didn’t have the same effect.

Game 11: Grow, Game 12: Cursor *10

Posted in Uncategorized with tags , , , , , , , , , , , , , , , , , , on March 4, 2011 by chachisays

There’s so much color in this section compared to the last! I dont know what to do with myself! Here’s a couple more of these internet sensation games!

Game 11: Grow

This has turned into an entire series of games. The goal is to take the beginning surface and use the given items to advance or grow the game. usually its the shape of a planet or cube. but has grown to a full blown rpg.

You can check it out here. http://www.eyezmaze.com/

This is a puzzle game if you couldnt tell. you can only advance in the game and have hopes of completing the growth process. Did i beat the game? yes. after 20 or so attempts.

I once again couldn’t find a history of this game. i know it was developed by a foreign developer around 2002 but not positive.

Game 12: Cursor *10

So, i did a whole section of games that were all text, hope you remember that considering i just finished the posting a few days ago! Well you can imagine my surprise when i found an immediate relative to these games. graphics wise at least. No colors. well Black and white, but thats it.

Now this game despite the looks, and we all know that looks are not everything. Despite the looks its quite challenging and entertaining. Now in most video games, its for the better if you can go as long as possible without losing any lives. This game however requires you to lose at points. Because this introduces the concept of playing a multiplayer game….. by yourself.  In order to progress through the game, you need to cooperate with former selves which they show concurrent with present you.  This has to happen or you cannot progress through the game. It’s puzzling and a lot of fun, at first. however it can get frustrating.

Once again theres no real history posted(or at least in a language i can understand.)

Chachi Says: these games succeed because they are the perfect time killers. Have ten minutes? check out this game before that next conference call! WARNING: i am not responsible or encouraging you to play these at work.

Games three, four, and Five.

Posted in Uncategorized with tags , , , , , , , , , , , , , , , , , , , , on February 28, 2011 by chachisays

And we are back! More games that i’ve played with more history and reports to lay out for you!

As i stated i would group together so here are games 3-5. No particular order.

Game 3: The Hobbit.

As you guessed this game is based upon the classic novel by J. R. R. Tolkien.

Released in 1982 by Sinclair sold 100,000 in the first 2 years of release and went on to sell over a million copies by the late 80s. This was huge in those days. This game i found to be more innovative then most of the genre at the time. It allowed you to type in complex sentences with multiple commands that it was able to understand. Not only that but in the event of a  no command or interaction, the game would update itself. telling you that “Time passes, you wait.”.  Also, offering up a Pause command that would stop everything until a key was pressed. Not being a big fan of the Rings books or most of what Tolkien did, i can still respect the story and the game playing enjoyment it brought to the table. Not only that but check out these colors!

So bright and pretty.

Game 4: PlanetFall

Each of the games in this category provided something unseen in the others at the time in release. This time once again released by Infocom in 1983. The game required the player to follow natural actions. Sleeping and eating were necessary imposing a semblance of advancing time and not ignoring the day/night eating/sleeping aspects of real life.

The story for this one was as such:

“The game starts with the user assuming the role of a lowly Ensign Seventh Class on the S.P.S. Feinstein, a starship of the Stellar Patrol. Overbearing superior Ensign First Class Blather assigns the player to mop decks, not exactly the glorious adventures promised by the recruiters on Gallium. But a sudden series of explosions aboard the ship sends the player scrambling for an escape pod, which eventually crash-lands on a nearby planet. There are signs of civilization, but curiously no traces of the beings that once lived there. Eventually encountering a helpful but childlike robot named Floyd, the player must unravel the mysteries of the single deserted structure on the planet, Resida, and find a way to get back home. As the fate of the planet’s former inhabitants becomes clearer, a time limit also imposes itself.”

No screenshot of this one as it was just the white text on a black background. But not only did it implement new aspects as the rest of them did but imposing a time limit to complete the goal is innovative and new.

Game 5: MUD

Multi-User Dungeon. i could probably do an entire post on this game. i wont. it would be repetitive and boring after a while. However it deserves one. Let me break it down for you. If you play or have played an MMORPG or Multiplayer online Role playing game of any type, shelling out money to a company for high graphics and a never ending story due to upgrades and enhancements, You can thank this game. Hands down. This is the game that caused it all. This game is the godfather of the MMORPG. Programmed in 1978 by Roy Trubshaw and Richard Bartle in england this game was the game to be played in its time. No subscription fees, no cost to play. Essex University limited the play time though. It was only available to play on the Advanced Research Projects Agency Network between 2 am and 7 am. At first it was a highly popular best kept secret then it exploded. Players from all over the world would connect and interact with each other, the game and the environment, basically getting together to play an online version of D&D. Nerds of the world unite!  Once again no need for a screen shot. White on Black once again. However you can still telnet…. Yes i said Telnet into the game right here for your playing pleasure.  http://www.british-legends.com/otherplay.html

Chachi Says: unless you sit down and analyze all these games separately they will seem like yet another boring text adventure. appreciation takes experience.  Stay tuned for two more posts with games 6,7, and 8 and the conclusion of the text based adventure posts!

Game 2: The Hitchhikers Guide to the Galaxy.

Posted in Uncategorized with tags , , , , , , , , , , , , , , , , , , , , , , , , , , on February 25, 2011 by chachisays

Hiya folks!

Back with a another game review for you! That makes 2 of 1001. woo progress!!!!

So surprisingly, There are actually 8 different text based adventure games in this book of 1001. The original plan was to do a post for all 1001 games, however i think it would be repetitive and unnecessary to do 8 posts on these games at this point. Unless they stand out in some knock your socks off kind of way games 3-8 will be covered in one post. So stay tuned.

Game Number 2 is one that you will all recognize but probably never played.

The Hitchhikers Guide to the Galaxy.

Ready for a mind blowing screen shot? Brace yourself!

BOOM! MIND BLOWN!

Well as you have guessed its based on the series of books. Released in 1984 by ready for this? Boom, Infocom.  (notice a pattern here?) It was released for the Apple II, Macintosh, Commodore 64, Amiga, Atari 8-bit, Atari ST and the IBM PC.

Your goal for this game? Follow the story line. This game seldomly gives the player no actual goals. You are there mainly to react to situations.  Although, if you pay attention to the inventory, you’ll notice one lingering problem. You are constantly plagued by a line that says “No Tea”. Get Arthur some fricking tea!

Now, this game however was a pain in the ass that required constant new beginnings. Devious were the coders on this one. There are certain points in the game that if you do not complete correctly, you cannot beat the game. You will not die from these, and the game will continue but you will not win. Period.

Here is one of the parts: “Perhaps the most notorious of these involved getting a Babel Fish out of a dispenser in the hold of the Vogon ship. This extremely tricky puzzle appeared very early in the game, required the player to use a variety of obscure items in a very specific fashion, and had to be “solved” within a limited number of turns. Failure to “solve” the Babel Fish puzzle did not kill the player, but rendered the remainder of the game unwinnable. That particular puzzle became so notorious for its difficulty that Infocom wound up selling T-shirts bearing the legend, “I got the Babel Fish!” ”

So yeah, if the company releases t-shirts celebrating the completion, you know it had to be a pain in the ass.

Also back then Infocom used to release novelty items to make the game seem more real and gave you something to laugh at. For this game they gave out the following:

  • A pin-on button with “Don’t Panic!” printed in large, friendly letters
  • A small plastic packet containing “pocket fluff” (a cottonball)
  • Order for destruction of Arthur Dent’s house
  • Order for destruction of Earth written in “Vogon” (actually an English cryptogram written in a thinly-disguised Cyrillic alphabet. The text was nearly identical to that of the English Order for Destruction, so it was not hard to solve.)
  • Official Microscopic Space Fleet (an empty plastic bag)
  • “Peril Sensitive Sunglasses” (a pair of opaque black cardboard “sunglasses”)
  • How Many Times Has This Happened to You?, an advertising brochure for the fictional guidebook/encyclopediaThe Hitchhiker’s Guide to the Galaxy
  • No tea

This game was later released with some graphics by the bbc for the 20th anniversary and to this day is still available for your playing pleasure over at Douglas Adams website right here enjoy!

Also, A new Chachi Says the vidcast celebrating the 25th birthday of The Legend of Zelda is up for your viewing pleasure!

so enjoy!

Chachi Says: Regardless of the repetitiveness of text adventures its still fun to play one you havent played for a half hour or so. Gives you a chance to appreciate the storyline for yourself. Wow, sometimes when i put my mind to it i can be a real blogger!

And the Journey Begins. Game 1.

Posted in Uncategorized with tags , , , , , , , , , , , , on February 24, 2011 by chachisays

I would like to start off by stating that this is not nessecerily going to be a daily thing. Some of these games i imagine are going to take some time to play and analyze. This is my view on the games and not anyone else. I was not paid to play nor was i paid to write about these games. (although that would be hella cool).

This is my Journey to play 1001 video games you must play before you die. These are my stories.(insert law and order sound effect here).

And so we begin.

I decided to start with the easiest games to find. interactive fiction computer game.  In case you havent played one of these games and im sure you have, just havent realized it im going to show you a screen shot of these amazing graphics. Prepare to have your mind blown.

Boom! Mind Blown!

That is all there is too it.

Honestly, that is all there needs to be to the the game. It gives you the means to play a video game and requires you to use your imagination. While there is only one story arc and purpose of the game, It gives you the D&D feel without needing a few other people and a DM to play.

Published in 1980 by Infocom, written by Marc Blank, Dave Lebling, Bruce Daniels and Tim Anderson. There have been many different releases and sequels stemmed from this game and sold 400,000 copies when released.

The goal of the game, is to find the 20 treasures of Zork and fill the trophy case. Hidden throughout the Great Underground Empire.  Do this in its entirety and you are awared 350 points and the title of Master Adventurer. There is a bug in the software that enables this to be done in 223 moves, with a game completion in 228.

Now being a one person game with a limited story made the game a once in a while revisit type play. Much like most games. However due to its huge popularity it spun off into a Multi-User Dungeon culture. Extensive worlds with many quests. You can visit some of these at http://www.mudconnect.com hundreds of games with different themes and environments to explore. if you dig deep enough im sure you will find one that you will enjoy.

Chachi Says: This is the beginning of a very glorious adventure. i hope you enjoy it as much as i do.